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Hi! I'm F.O. (Frank) Armbruster, and I believe there's no better excercise than the exercise of the mind and how better to do that than with puzzles!
The following is excerpted from GamePuzzles.com:
Frank Armbruster has been playing with puzzles for over 60 years. He started designing games as teaching tools around 1965. The first version of his Instant Insanity puzzle, licensed to Parker Brothers, sold over 12 million copies in 1966-67.
Frank's career as an educational consultant began in 1960. In 1963 he met Laymen Allen of Yale University and became inspired by Allen's idea to teach using game concepts. While working on several different teaching machine designs, Frank saw a parallel between what a teaching machine does and what a game does. If the rules of the game are structured from the rules of the subject matter, the game will teach. Each has a set of structured rules, a goal, and an opportunity for strategies. And each provides stimulus-response situations in a step-by-step sequence.
Among the over 60 toys, games and gadgets Frank has come up with are a magnetic chess set, a discovery-learning toy of rattling number tiles called Noisy Numbers, an interlocking construction toy called Fiddle Disks, and a toothbrush timer. His company, Colorado Bootstrap, Inc., continues to develop and market an extensive product line.
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